> ## Documentation Index
> Fetch the complete documentation index at: https://a-identity.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Know Your Agent

> The whole idea, explained the way you would explain it to your grandmother.

## The Errand Story

Imagine you are busy, so you send a helper to the market for you. The helper can
carry your list, find the stalls, and bring everything back.

But the shopkeeper has never met this helper. Two questions sit in his mind before
he hands anything over.

**First, is this really your helper, or a stranger pretending to be one?** Anyone
can say "I am here for Mrs. Yilmaz." Saying it is not the same as proving it.

**Second, can the helper pay right now?** The shopkeeper does not want to hand over
the apples and chase you for money next week. He wants a coin on the counter today.

For people, we solved this a long time ago. The helper carries an ID card, and the
helper carries a little purse with coins. The shopkeeper checks the card, takes the
coin, and everyone goes home happy.

## Now The Helper Is A Computer

Today our helpers are software. They book flights, buy data, and run errands across
the internet while we sleep. They are fast and tireless. But they were sent out with
no ID card and no purse.

So they do something clumsy. They borrow your ID and your bank card. That is like
sending a helper to the market wearing your face and holding your whole wallet. It
works, barely, and it is not safe.

A-Identity gives the software helper its own card and its own purse.

* The card is a **passport**. It proves the helper is real and shows its track
  record, how many errands it has run well, how often it caused trouble. We call
  this Know Your Agent.
* The purse is a **wallet**. The helper can put down one small coin for one small
  thing, right at the counter, without ever opening your whole wallet.

## Who Stays In Charge

You do. You decide how much the helper may spend, which stalls it may visit, and
when to stop. The helper is quick, but you hold the leash. A person stays in the
tower watching the map. The helper just walks the streets.

## The Same Idea, In Technical Words

<CardGroup cols={3}>
  <Card title="The Passport" icon="fingerprint" href="/protocols/erc-8004">
    ERC-8004. A portable on-chain identity plus a reputation score.
  </Card>

  <Card title="The Purse" icon="coins" href="/protocols/x402">
    x402. A coin on the counter for each action, settled in stablecoins.
  </Card>

  <Card title="The Streets" icon="network" href="/protocols/mcp">
    MCP. The roads the helper walks to reach your shop.
  </Card>
</CardGroup>

That is the entire product. Prove who you are, then pay, with a person holding the
leash. Everything else is detail.
